Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 14x 14x 14x 14x 14x 14x 14x 14x 14x 21x 21x | import type { Types } from '@cornerstonejs/core'; import { vec2, vec3 } from 'gl-matrix'; type Line2D = [Types.Point2, Types.Point2]; type Line3D = [Types.Point3, Types.Point3]; type Line = Line2D | Line3D; /** * Calculates the angle between two 3D lines. */ function angleBetween3DLines(line1: Line3D, line2: Line3D): number { const [p1, p2] = line1; const [p3, p4] = line2; const v1 = vec3.sub(vec3.create(), p2, p1); const v2 = vec3.sub(vec3.create(), p3, p4); const dot = vec3.dot(v1, v2); const v1Length = vec3.length(v1); const v2Length = vec3.length(v2); const cos = dot / (v1Length * v2Length); const radian = Math.acos(cos); return (radian * 180) / Math.PI; } /** * Calculates the angle between two 2D lines. */ function angleBetween2DLines(line1: Line2D, line2: Line2D): number { const [p1, p2] = line1; const [p3, p4] = line2; const v1 = vec2.sub(vec2.create(), p2, p1); const v2 = vec2.sub(vec2.create(), p3, p4); const dot = vec2.dot(v1, v2); const v1Length = vec2.length(v1); const v2Length = vec2.length(v2); const cos = dot / (v1Length * v2Length); return Math.acos(cos) * (180 / Math.PI); } /** * Returns the angle between two lines in degrees. * The angle measured is that between the vectors * line1[1]->line1[0] AND line2[0]->line2[1]. * @param line1 - Line = [p1, p2] * @param line2 - Line = [p3, p4] * @returns The angle between two lines in degrees. */ export default function angleBetweenLines(line1: Line, line2: Line): number { const is3D = line1[0].length === 3; return is3D ? angleBetween3DLines(line1 as Line3D, line2 as Line3D) : angleBetween2DLines(line1 as Line2D, line2 as Line2D); } |